@startuml
sprite $baseball [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000146005CBA851000000000000000000
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00000DFFFFFFFFFFFFFFFFFFF8008FFFFFFFFFFFFFC00000
000003FFFFFFFFFFFFFFFFFFFC14FFFFFFFFFFFFFF200000
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0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
00000001DFFFFFFFFFFFFFFFFCFFFFFFFFFFFFFC00000000
000000001DFFFFFFFFFFFFFF306FFFFFFFFFFFC100000000
0000000001BFFFFFFFFFFFFF004FFFFFFFFFFA0000000000
000000000007FFFFFFFFFFFF004FFFFFFFFF700000000000
0000000000002CFFFFFFFFFF003FFFFFFFB2000000000000
000000000000004BFFFFFFFF202FFFFFA400000000000000
000000000000000027BFFFFF400FFB710000000000000000
000000000000000000002567300200000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BASEBALL(_alias) ENTITY(rectangle,black,baseball,_alias,FA6 BASEBALL)
!define FA6_BASEBALL(_alias, _label) ENTITY(rectangle,black,baseball,_label, _alias,FA6 BASEBALL)
!define FA6_BASEBALL(_alias, _label, _shape) ENTITY(_shape,black,baseball,_label, _alias,FA6 BASEBALL)
!define FA6_BASEBALL(_alias, _label, _shape, _color) ENTITY(_shape,_color,baseball,_label, _alias,FA6 BASEBALL)
skinparam folderBackgroundColor<<FA6 BASEBALL>> White
@enduml